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 Luclin Models on Project 1999

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MileinRBD
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PostSubject: Luclin Models on Project 1999   Wed Feb 22, 2012 5:09 pm

I'm putting this over here as well. Can also find my post here.

Luclin Models Guide

This guide will involve COMPLETELY rebuilding the Global Load.txt file piece by piece. I will be as detailed as possible but please be sure to follow the instructions very very very carefully. Eventually I will get a patcher of sorts set up but for now the guide is all I can provide.

NOTE: This WILL clean out unneeded races from Global Load. This means all the new Depths of darkhollow or Dragons of Norrath gargoyles and goblins etc GM's sometimes turn people into in EC will be humans to you. If you desire a race to be readded let me know and I will provide you with the line to add to GlobalLoad.

NOTE 2: Things highlighted in red are NOT optional. Things highlighted in green are optional.

Each Section is a different step. Let's begin Smile

1: Setting up the File
Navigate to Globalload.txt in your Resources folder in your Everquest directory. Delete EVERYTHING from inside this file so that it is a blank .txt document.

2: Starting to build the File
Add the following to the top:

Code:
1,1,TFFF,GlobalFroglok_chr,Loading Froglok
1,1,TFFT,GlobalPCFroglok_chr,Loading Froglok
1,1,TFFF,frogequip,Loading Froglok
1,1,TFFT,GlobalSKE_chr2,Loading Froglok
1,1,TFFF,GlobalDRK_chr,Loading Froglok
1,1,TFFF,Global_obj,Loading Character Equipment Files
1,1,TFTF,GEquip,Loading Character Equipment Files
2,0,TFFF,GEquip8,Loading Character Equipment Files
2,0,TFFF,GEquip2,Loading Character Equipment Files
2,0,TFFF,grass,Loading Character Equipment Files
2,0,TFFF,GEquip4,Loading Character Equipment Files
2,0,TFFF,GEquip3,Loading Character Equipment Files


3: Adding the Luclin Races

Add the races you want In this order.

NOTE: At one point way back during Luclin's release, and for awhile afterwards, you HAD to have Human males/females loaded in order to use Erudites and Wood Elf males/females loaded in order to use High Elves, Half Elves and Dark Elves. I do not know if this is still the case but if you run into animation issues where a model is stiff then keep this in mind.

NOTE 2: You must add the races in the order presented below and the files in the order listed. Meaning do not flip a file line above another or load a race before another race in this list. For example. If human lines were listed as:
Code:
1,1,TFFT,load human model 2,Etc Etc
1,1,TFFT,load human model,Etc Etc

you must add the files in that order to the Globalload. NOT "load human model 2" after "load human model". Even if it makes sense numerically. Also if Human is listed before Dark Elf in the list below you can not load Dark Elf before human. Order is VERY important for this.

Human Male:
Code:
1,1,TFFT,globalHUM_chr2,Loading Human
1,1,TFFT,globalHUM_chr,Loading Human


Human Female:
Code:
1,1,TFFT,globalHUF_chr2,Loading Human
1,1,TFFT,globalHUF_chr,Loading Human


Barbarian Male:
Code:
1,1,TFFT,globalBAM_chr2,Loading Barbarian
1,1,TFFT,globalBAM_chr,Loading Barbarian


Barbarian Female:
Code:
1,1,TFFT,globalBAF_chr2,Loading Barbarian
1,1,TFFT,globalBAF_chr,Loading Barbarian


Erudite Male:
Code:
1,1,TFFT,globalERM_chr2,Loading Erudite
1,1,TFFT,globalERM_chr,Loading Erudite


Erudite Female:
Code:
1,1,TFFT,globalERF_chr2,Loading Erudite
1,1,TFFT,globalERF_chr,Loading Erudite


Wood Elf Male:
Code:
1,1,TFFT,globalELM_chr2,Loading Wood Elf
1,1,TFFT,globalELM_chr,Loading Wood Elf


Wood Elf Female:
Code:
1,1,TFFT,globalELF_chr2,Loading Wood Elf
1,1,TFFT,globalELF_chr,Loading Wood Elf


High Elf Male:
Code:
1,1,TFFT,globalHIM_chr2,Loading High Elf
1,1,TFFT,globalHIM_chr,Loading High Elf


High Elf Female:
Code:
1,1,TFFT,globalHIF_chr2,Loading High Elf
1,1,TFFT,globalHIF_chr,Loading High Elf


Dark Elf Male:
Code:
1,1,TFFT,globalDAM_chr2,Loading Dark Elf
1,1,TFFT,globalDAM_chr,Loading Dark Elf


Dark Elf Female:
Code:
1,1,TFFT,globalDAF_chr2,Loading Dark Elf
1,1,TFFT,globalDAF_chr,Loading Dark Elf


Half Elf Male:
Code:
1,1,TFFT,globalHAM_chr2,Loading Half Elf
1,1,TFFT,globalHAM_chr,Loading Half Elf


Half Elf Female:
Code:
1,1,TFFT,globalHAF_chr2,Loading Half Elf
1,1,TFFT,globalHAF_chr,Loading Half Elf


Dwarf Male:
Code:
1,1,TFFT,globalDWM_chr2,Loading Dwarf
1,1,TFFT,globalDWM_chr,Loading Dwarf


Dwarf Female:
Code:
1,1,TFFT,globalDWF_chr2,Loading Dwarf
1,1,TFFT,globalDWF_chr,Loading Dwarf


Troll Male:
Code:
1,1,TFFT,globalTRM_chr2,Loading Troll
1,1,TFFT,globalTRM_chr,Loading Troll


Troll Female:
Code:
1,1,TFFT,globalTRF_chr2,Loading Troll
1,1,TFFT,globalTRF_chr,Loading Troll


Ogre Male:
Code:
1,1,TFFT,globalOGM_chr2,Loading Ogre
1,1,TFFT,globalOGM_chr,Loading Ogre


Ogre Female:
Code:
1,1,TFFT,globalOGF_chr2,Loading Ogre
1,1,TFFT,globalOGF_chr,Loading Ogre


Halfling Male:
Code:
1,1,TFFT,globalHOM_chr2,Loading Halfling
1,1,TFFT,globalHOM_chr,Loading Halfling


Halfling Female:
Code:
1,1,TFFT,globalHOF_chr2,Loading Halfling
1,1,TFFT,globalHOF_chr,Loading Halfling


Gnome Male:
Code:
1,1,TFFT,globalGNM_chr2,Loading Gnome
1,1,TFFT,globalGNM_chr,Loading Gnome


Gnome Female:
Code:
1,1,TFFT,globalGNF_chr2,Loading Gnome
1,1,TFFT,globalGNF_chr,Loading Gnome


Iksar Male:
Code:
1,1,TFFT,globalIKM_chr2,Loading Iksar
1,1,TFFT,globalIKM_chr,Loading Iksar


Iksar Female:
Code:
1,1,TFFT,globalIKF_chr2,Loading Iksar
1,1,TFFT,globalIKF_chr,Loading Iksar


4. Vah Shir
While I'm not sure if it's necessary or not I did this anyway and since it hurts nothing to load it, considering the Guktan Froglok is loaded as well anyway, you may as well load it. Add this below the Iksar Race (Or whatever was the last Luclin race you decided to load)
Code:
1,1,TFFT,globalKEM_chr2,Loading Vah Shir
1,1,TFFT,globalKEM_chr,Loading Vah Shir
1,1,TFFF,VEquip,Loading Vah Shir Parts
1,1,TFFT,globalKEF_chr2,Loading Vah Shir
1,1,TFFT,globalKEF_chr,Loading Vah Shir


5. Elementals
I know you can still turn Elementals on/off in eqclient.ini. Well if you're using this fix don't. For all intents and purposes we're ignoring eqclient.ini model loading for this. Just to ensure things load in the proper order. Make sure all Luclin models INCLUDING Elementals are turned off in eqclient.ini. Then, if you want Luclin Elementals add this below the Vah Shir
Code:
3,0,TFFF,Global5_chr2,Loading Elementals and Horses
3,0,TFFF,Global5_chr,Loading Elementals and Horses


If you are not using other Luclin models presented with this fix then you may safely load Elementals normally through eqclient.ini. Smile

6. Luclin Model Armor Files
Add this below the Elementals (or Vah Shir if you didn't load Elementals). You MUST have this loaded, in this order, to use any Luclin models.
Code:
1,1,TFFF,LGEquip_amr2,Loading Armor Files
1,1,TFFF,LGEquip_amr,Loading Armor Files
1,1,TFFF,LGEquip2,Loading Armor Files
1,1,TFFF,LGEquip,Loading Armor Files


7. Luclin Skeletons and Wolves
If you desire the Luclin Skeletons or Wolves back here is the change required. But first read below:

NOTES: Before doing this be aware of the following:

1. Skeletons will NOT animate without Luclin human male's loaded. They will be stiff with their arms out at their side
2. Luclin wolves are larger than Classic wolves. Since all wolf models on Project 1999 are built around the Classic wolf then if you load the Luclin Wolves they will all show up about double the size of a normal wolf (regular wolves in East Commonlands for example will be about the height of a human). This can NOT be changed without editing the size of the model and redistributing a new wolf model file.
and lastly
3. You can NOT load only Skeletons or Wolves and leave the other as Classic. As of right now it's a package deal. I'm working on a fix but as it stands it would require ripping the race components out of the file and building a separate file for Skeletons and Wolves. You're going to have to deal with both or neither for now.

If the above is still tolerable add the following line below the Armor Files:
Code:
4,0,TFFF,Global6_chr,Loading Luclin Beastlord Pack


8. Filling in models and Items
Add the following after the Skeletons/Wolves (or the Armor Files if you chose not to use the Skeletons/Wolves)
Code:
3,0,TFFF,Global4_chr,Loading Characters
3,1,TFFF,Global_chr,Loading Characters
4,0,TFFF,Global2_chr,Loading Global Items and Equipment
4,0,TFFF,Global3_chr,Loading Global Items and Equipment Files
2,0,TFFF,GEquip5,Loading Character Equipment Files


9. Old Skeletons and Wolves
If you chose not to use the Luclin Skeletons or Wolves you will need to add the following two lines at the very bottom of the file in order to get the Classic models for both to animate properly:
Code:
1,0,TFFF,growthplane_chr,Loading Characters
1,0,TFFF,karnor_chr,Loading Characters


You should now be finished. Save the file. If you were already in-game you must log out and then back in for changes to take effect. For comparison purposes (and for the lazy) a completed Globalload.txt file with all Luclin models+Elementals and minus the Luclin Wolves/Skeletons would look like this:

Code:
1,1,TFFF,GlobalFroglok_chr,Loading Froglok
1,1,TFFT,GlobalPCFroglok_chr,Loading Froglok
1,1,TFFF,frogequip,Loading Froglok
1,1,TFFT,GlobalSKE_chr2,Loading Froglok
1,1,TFFF,GlobalDRK_chr,Loading Froglok
1,1,TFFF,Global_obj,Loading Character Equipment Files
1,1,TFTF,GEquip,Loading Character Equipment Files
2,0,TFFF,GEquip8,Loading Character Equipment Files
2,0,TFFF,GEquip2,Loading Character Equipment Files
2,0,TFFF,grass,Loading Character Equipment Files
2,0,TFFF,GEquip4,Loading Character Equipment Files
2,0,TFFF,GEquip3,Loading Character Equipment Files
1,1,TFFT,globalHUM_chr2,Loading Human
1,1,TFFT,globalHUM_chr,Loading Human
1,1,TFFT,globalHUF_chr2,Loading Human
1,1,TFFT,globalHUF_chr,Loading Human
1,1,TFFT,globalBAM_chr2,Loading Barbarian
1,1,TFFT,globalBAM_chr,Loading Barbarian
1,1,TFFT,globalBAF_chr2,Loading Barbarian
1,1,TFFT,globalBAF_chr,Loading Barbarian
1,1,TFFT,globalERM_chr2,Loading Erudite
1,1,TFFT,globalERM_chr,Loading Erudite
1,1,TFFT,globalERF_chr2,Loading Erudite
1,1,TFFT,globalERF_chr,Loading Erudite
1,1,TFFT,globalELM_chr2,Loading Wood Elf
1,1,TFFT,globalELM_chr,Loading Wood Elf
1,1,TFFT,globalELF_chr2,Loading Wood Elf
1,1,TFFT,globalELF_chr,Loading Wood Elf
1,1,TFFT,globalHIM_chr2,Loading High Elf
1,1,TFFT,globalHIM_chr,Loading High Elf
1,1,TFFT,globalHIF_chr2,Loading High Elf
1,1,TFFT,globalHIF_chr,Loading High Elf
1,1,TFFT,globalDAM_chr2,Loading Dark Elf
1,1,TFFT,globalDAM_chr,Loading Dark Elf
1,1,TFFT,globalDAF_chr2,Loading Dark Elf
1,1,TFFT,globalDAF_chr,Loading Dark Elf
1,1,TFFT,globalHAM_chr2,Loading Half Elf
1,1,TFFT,globalHAM_chr,Loading Half Elf
1,1,TFFT,globalHAF_chr2,Loading Half Elf
1,1,TFFT,globalHAF_chr,Loading Half Elf
1,1,TFFT,globalDWM_chr2,Loading Dwarf
1,1,TFFT,globalDWM_chr,Loading Dwarf
1,1,TFFT,globalDWF_chr2,Loading Dwarf
1,1,TFFT,globalDWF_chr,Loading Dwarf
1,1,TFFT,globalTRM_chr2,Loading Troll
1,1,TFFT,globalTRM_chr,Loading Troll
1,1,TFFT,globalTRF_chr2,Loading Troll
1,1,TFFT,globalTRF_chr,Loading Troll
1,1,TFFT,globalOGM_chr2,Loading Ogre
1,1,TFFT,globalOGM_chr,Loading Ogre
1,1,TFFT,globalOGF_chr2,Loading Ogre
1,1,TFFT,globalOGF_chr,Loading Ogre
1,1,TFFT,globalHOM_chr2,Loading Halfling
1,1,TFFT,globalHOM_chr,Loading Halfling
1,1,TFFT,globalHOF_chr2,Loading Halfling
1,1,TFFT,globalHOF_chr,Loading Halfling
1,1,TFFT,globalGNM_chr2,Loading Gnome
1,1,TFFT,globalGNM_chr,Loading Gnome
1,1,TFFT,globalGNF_chr2,Loading Gnome
1,1,TFFT,globalGNF_chr,Loading Gnome
1,1,TFFT,globalIKM_chr2,Loading Iksar
1,1,TFFT,globalIKM_chr,Loading Iksar
1,1,TFFT,globalIKF_chr2,Loading Iksar
1,1,TFFT,globalIKF_chr,Loading Iksar
1,1,TFFT,globalKEM_chr2,Loading Vah Shir
1,1,TFFT,globalKEM_chr,Loading Vah Shir
1,1,TFFF,VEquip,Loading Vah Shir Parts
1,1,TFFT,globalKEF_chr2,Loading Vah Shir
1,1,TFFT,globalKEF_chr,Loading Vah Shir
3,0,TFFF,Global5_chr2,Loading Characters
3,0,TFFF,Global5_chr,Loading Characters
1,1,TFFF,LGEquip_amr2,Loading Armor Files
1,1,TFFF,LGEquip_amr,Loading Armor Files
1,1,TFFF,LGEquip2,Loading Armor Files
1,1,TFFF,LGEquip,Loading Armor Files
3,0,TFFF,Global4_chr,Loading Characters
3,1,TFFF,Global_chr,Loading Characters
4,0,TFFF,Global2_chr,Loading Global Items and Equipment
4,0,TFFF,Global3_chr,Loading Global Items and Equipment Files
2,0,TFFF,GEquip5,Loading Character Equipment Files
1,0,TFFF,growthplane_chr,Loading Characters
1,0,TFFF,karnor_chr,Loading Characters


If you run into any issues you can post them here, PM me on the forums, or send a tell to Rainbowdash in-game and I will look into them.

Enjoy! And have fun playing Project 1999 Smile

-Danyelle: the heretic for liking Space Cats: The Expansion

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Rainbowdash-34 Mage - Leader
PEQ:
Miku - 65 Mage - Semi-retired


Last edited by MileinRBD on Sun Mar 11, 2012 10:44 am; edited 6 times in total
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PostSubject: Re: Luclin Models on Project 1999   Wed Feb 22, 2012 10:09 pm

>not dual wielding torches

WHY
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PostSubject: Re: Luclin Models on Project 1999   Wed Feb 22, 2012 10:10 pm

I can see you're jealous about my cups. Clearly I have the best cups in the game

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PostSubject: Re: Luclin Models on Project 1999   Fri Feb 24, 2012 4:39 pm

So, what impact does this have on character creation?
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PostSubject: Re: Luclin Models on Project 1999   Fri Feb 24, 2012 5:01 pm

It actually reverts character creation to how it works with Luclin. Face, Hair, Hair color, Eyes, Beard (if male or Dwarf female) beard color.

Of course only your face selection will be visible by people with the Classic models on. And people that use Classic models will likely all have the exact same hair/hair color/ beard etc

Also you can change features after the fact with the Face button in-inventory

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PostSubject: Re: Luclin Models on Project 1999   Fri Feb 24, 2012 5:52 pm

New board up for discussion of client/model mods. Since I seem to have gotten Sz interested in the Luclin Wolf without losing Classic Skeleton thing.

-Rainbowdash

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PostSubject: Re: Luclin Models on Project 1999   Fri Feb 24, 2012 5:53 pm

Yeah, I figured that out shortly afterwards. I was surprised it actually worked.
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PostSubject: Re: Luclin Models on Project 1999   Tue Feb 28, 2012 2:11 pm

More detailed guide here:
http://www.project1999.org/forums/showthread.php?t=66382&page=4

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PostSubject: Re: Luclin Models on Project 1999   Mon Mar 05, 2012 9:41 pm

Further edited this

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